Finding critical features for predicting quality of life in tablet-based serious games for dementia

Published in Quality and User Experience, 2019

Cha, J.*, Voigt-Antons, J.-N.*, Trahms, C., O’Sullivan, J., Gellert, P., Kuhlmey, A., Möller, S. & Nordheim, J.

This article investigates which gameplay features in tablet-based serious games are most relevant for predicting the quality of life of people with dementia. Using machine learning and gameplay data, the study identifies critical indicators that can guide the design of effective digital interventions. *Shared first authorship.

Recommended citation: Cha, J., Voigt-Antons, J.-N., Trahms, C., O’Sullivan, J., Gellert, P., Kuhlmey, A., Möller, S. & Nordheim, J. (2019). Finding critical features for predicting quality of life in tablet-based serious games for dementia. Quality and User Experience, 1-13. https://doi.org/10.1007/s41233-019-0028-2 *Shared first authorship