Professor of Computer Science · Immersive Media
Prof. Dr.-Ing. Jan-Niklas Voigt-Antons

Making immersive systems measurably better.

I study how virtual and augmented reality systems can be built so they actually work for people. My work pairs EEG, eye tracking and physiological sensing with XR deployments in hospitals, public space and safety-critical training — measuring what questionnaires cannot capture.

Professor at Hamm-Lippstadt University of Applied Sciences, Director of the Immersive Reality Lab, and Guest Researcher at TU Berlin.

Portrait of Prof. Dr.-Ing. Jan-Niklas Voigt-Antons
Hamm · Lippstadt · Berlin, Germany
€4.609Mthird-party funding
234publications
2,987citations · h-index 29
ITU-T P.812co-developer

Google Scholar, 2 August 2026 · funding continuous since 2015, awards running through 2029

01

Research lines

Most XR research either studies interaction in the lab or measures physiology separately. I do both together — and take XR out of the lab, into hospitals, public spaces and safety-critical training environments.

XR & Spatial Interaction

Spatial interaction that holds up outside the lab — usable, socially acceptable, deployment-ready.

embodied interactionsocial acceptabilitymixed reality

Quality of Experience

Linking technical system behaviour to perceived quality, trust and adoption — streaming to VR cloud gaming.

network impairmentsquestionnairesstatistical modelling

Psychophysiology & Behaviour

EEG, eye tracking and behavioural coding as a complement to self-report for robust user-state assessment.

eye trackingmultimodal sensingworkload

Digital Health & Learning

Human-centered XR and serious games that measurably improve engagement and training outcomes.

serious gameshealth communicationtraining

Generative AI in Media

Embodied agents and synthetic media enter health and training faster than methods to evaluate trust in them.

embodied agentssynthetic mediacalibrated trust

Methods toolbox

Eye tracking · physiological sensing · behavioural coding · QoE questionnaires · simulator studies · multimodal fusion

Full research overview →
02

Track record

Continuous third-party funding since 2015, teaching since 2013, standardization since 2016.

Funding & projects

  • €4.609Mthird-party funding since 2015, awards running through 2029
  • 22funded projects from 10 funding lines
  • 20 / 3of 22 self-initiated and led (€4.509M) / coordinated as consortium lead
  • FundersHorizon Europe, EFRE, BMBF, BMWE, BMDV, G-BA, GKV, EIT Digital, DAAD

Leadership

  • DirectorImmersive Reality Lab — 11 research staff, 7 student assistants, ≈ €1M annual budget
  • HeadVirtual Institute, Digitalise SÜDWESTFALEN
  • Co-HeadComputer Visualistics and Design degree programme, HSHL
  • LeadHuman-Machine Interaction research area, HSHL

Teaching & supervision

  • since 2013continuous teaching at TU Berlin and HSHL, in German and English
  • 5ongoing doctoral projects; 4 completed doctoral examinations supervised or reviewed
  • 35 / 70Master's / Bachelor's theses supervised since 2011
  • ModulesHuman Perception · UX Research

Service & standardization

  • ITU-T P.812co-developer — subjective test methods for interactive VR (2024); 17 standardization contributions
  • QoMEXSteering Committee since 2026 · General Chair 2022, Lippstadt
  • MMVE 2026Technical Program Chair, Hong Kong (co-located with ACM MMSys '26)
  • EditorialVirtual Worlds (MDPI) · Quality and User Experience (Springer)

Awards & recognition

  • 2024Key Innovator, Innovation Radar of the European Commission — two XR digital-twin innovations
  • 2025Best Paper Award, MMVE Workshop @ ACM MMSys
  • 2023Best Journal Paper Award, IEEE Communications Society (MMTC)
  • 2023Diversity and Societal Impact Award, QoMEX
  • 2021Honorable Mention, IEEE VR

Background

  • 2021–Professor of Computer Science (Immersive Media), HSHL
  • 2015–21Senior Research Scientist, TU Berlin
  • 2009–14Research Scientist, Telekom Innovation Laboratories
  • Dr.-Ing.TU Berlin 2014, magna cum laude — dissertation published by Springer
  • Dipl.-Psych.TU Darmstadt 2008, sehr gut
Full CV, service & standardization →
04

Selected publications

234 publications: 2 monographs and edited volumes · 5 book chapters · 39 peer-reviewed journal articles and 6 further · 105 peer-reviewed conference papers and 58 further · 17 standardization contributions · 2 position papers.

All 234 publications, with filters →
06

Collaborate

If your system needs evidence about how people actually experience it, that is what I do.

Let's build something together

Open to joint proposals, clinical and industrial studies, and invited talks. Response usually within a few days.

  • Joint proposals — Horizon Europe, BMBF, EFRE, DFG, ZIM
  • User studies with multimodal measurement (EEG, eye tracking, physiology)
  • QoE evaluation and ITU-T standardization input
  • Clinical, industrial and public-sector XR deployments
  • Invited talks, panels and programme committees

Looking for a PhD position, thesis topic or student assistant role? Those are advertised on the Immersive Reality Lab site.