XR & Spatial Interaction
Spatial interaction that holds up outside the lab — usable, socially acceptable, deployment-ready.
I study how virtual and augmented reality systems can be built so they actually work for people. My work pairs EEG, eye tracking and physiological sensing with XR deployments in hospitals, public space and safety-critical training — measuring what questionnaires cannot capture.
Professor at Hamm-Lippstadt University of Applied Sciences, Director of the Immersive Reality Lab, and Guest Researcher at TU Berlin.
Google Scholar, 2 August 2026 · funding continuous since 2015, awards running through 2029
Most XR research either studies interaction in the lab or measures physiology separately. I do both together — and take XR out of the lab, into hospitals, public spaces and safety-critical training environments.
Spatial interaction that holds up outside the lab — usable, socially acceptable, deployment-ready.
Linking technical system behaviour to perceived quality, trust and adoption — streaming to VR cloud gaming.
EEG, eye tracking and behavioural coding as a complement to self-report for robust user-state assessment.
Human-centered XR and serious games that measurably improve engagement and training outcomes.
Embodied agents and synthetic media enter health and training faster than methods to evaluate trust in them.
Eye tracking · physiological sensing · behavioural coding · QoE questionnaires · simulator studies · multimodal fusion
Full research overview →Continuous third-party funding since 2015, teaching since 2013, standardization since 2016.
Selection from 22 funded projects. Full funding table with partners and outputs on the projects page.
Immersive training for theatre technology and vocational education.
Subproject leadXR training and digital twins for critical industries, five partners.
Consortium coordinatorInternational, inclusive learning and future skills across four continents.
Project contributorContact-free health monitoring in care, using sensor systems and machine learning.
Subproject leadBusiness models and pioneering solutions for XR event creation.
Subproject leadRegional VR/AR knowledge transfer and innovation across South Westphalia.
Subproject lead234 publications: 2 monographs and edited volumes · 5 book chapters · 39 peer-reviewed journal articles and 6 further · 105 peer-reviewed conference papers and 58 further · 17 standardization contributions · 2 position papers.
Occasional writing on measurement methods, XR research practice and standardization work.
The ARiadne project develops AR pedestrian navigation with HSHL and SWCode — and drew a visit from NRW Minister of Economics Mona Neubaur.
Three lab contributions in Barcelona — on XR under stress, adaptive resilience in fast-jet training, and cross-cultural user experience in VR.
A workshop on immersive technology, experience design and systems development — and the question of who gets left behind as XR spreads.
If your system needs evidence about how people actually experience it, that is what I do.
Open to joint proposals, clinical and industrial studies, and invited talks. Response usually within a few days.
Looking for a PhD position, thesis topic or student assistant role? Those are advertised on the Immersive Reality Lab site.