Academic CV of Prof. Dr.-Ing. Jan-Niklas Voigt-Antons
Appointments
- since 2024: Professor of Computer Science (Immersive Media), Hamm-Lippstadt University of Applied Sciences (HSHL), Hamm, Germany.
- since 2024: Director, Immersive Reality Lab, HSHL.
- 2016–2024: Senior Researcher & Project Lead, Quality and Usability Lab, TU Berlin (Prof. Sebastian Möller).
- 2015–2016: Visiting Researcher, Ghent University, Belgium (imec / IDLab).
Education
- Dr.-Ing. (Doctor of Engineering), TU Berlin, 2020. Dissertation: psychophysiological and behavioral assessment of Quality of Experience in immersive media.
- M.Sc. Human Factors, TU Berlin.
- Interdisciplinary profile bridging computer science, human factors, and empirical experience evaluation.
Awards & Recognition
- 2,700+ citations (Google Scholar).
- 210+ peer-reviewed publications spanning journals, conferences, book chapters, and standardization contributions.
Industry and transfer
- Applied R&D with industry and public stakeholders in XR, digital twins, and human-centered system evaluation.
- Transfer formats: prototypes, training modules, workshops, and pilot deployments.
- Collaboration partners include German hospitals, rehabilitation clinics, and technology companies.
Grants and projects (selected)
Digitalise SÜDWESTFALEN (2023–2027) — Head of the Virtual Institute
DIDYMOS-XR (2023–2026) — Project Lead
DigiOnTrack (2023–2025) — Project Lead
MIA-PROM (2022–2025) — Project Lead
ARiadne (2024–2026) — Project Lead
XR Emergency Training for Military Fast Jets (2024–2025) — Project Lead
Silent Bed Monitor (2025–2027) — Project Lead
VoiceAdapt (2018–2021) — Project Lead
Bernstein Focus Neurotechnology - Berlin (2008–2014) — Project Lead
Mobil im Havelland (2018–2021) — Project Lead
ART (2020–2021) — Project Lead
BGF Pflege (2020–2021) — Project Lead
DemTab (2018–2021) — Project Lead
PflegeTab (2015–2018) — Project Lead
XRwise (2025–2027) — Project Lead
ITT (2026–2029) — Project Lead
XRT-HuFuSa (2026–2029) — Project Lead
INFUSE (2026–2028) — Project Contributor
Teaching (selected)
Virtual Reality (since 2024) — Design and evaluate immersive applications with user-centered methods.
Augmented Reality (since 2024) — Develop AR interaction concepts for real-world use contexts.
Immersive Systems Design (2024–present) — Combine systems engineering and human factors in XR solution development.
Human-Centered XR and Quality of Experience Seminar (2024–present) — Train students in literature synthesis, experiment design, and scientific argumentation.
Service (selected)
- Director, Immersive Reality Lab, HSHL.
- Program committee member and reviewer: ACM CHI, IEEE ISMAR, ACM VRST, QoMEX, ACM MM, IEEE VR.
- Approximate annual review load: 15–25 submissions across venues.
- Standardization contributions: ITU-T, ETSI, IETF (see Standardization).
- Invited talks at industry events, universities, and international venues.
Selected publications
- Dynamic and Responsible Digital Twins for Extended Reality
- VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness
- Psychophysiology-based QoE Assessment: A Survey
- The digitalization of healthcare for older adults. - Digitalization as an answer to substantial challenges in our healthcare system
