Frequently asked questions
Short answers that stand on their own, so they can be quoted without the page around them. Every figure in them is counted from the record, not typed.
Who is Jan-Niklas Voigt-Antons?
Jan-Niklas Voigt-Antons is Professor of Applied Computer Science with a Focus on Immersive Media at Hamm-Lippstadt University of Applied Sciences and directs the Immersive Reality Lab. He holds a diploma in psychology from TU Darmstadt and a Doctor of Engineering from TU Berlin, and worked at the Telekom Innovation Laboratories and TU Berlin before 2021. His record comprises 237 publications with 3,015 citations and an h-index of 29.
Does he publish under another name?
Yes. 67 of his 237 publications appear under Antons, J.-N., the name he published under until 2019; everything since is Voigt-Antons, J.-N. Both refer to the same person, ORCID 0000-0002-2786-9262. The complete record under both names is at voigt-antons.de/publications.
What does he research?
At the intersection of extended reality and psychophysiology: how immersive systems are experienced, measured and designed. Five lines run through the work: XR and spatial interaction, Quality of Experience, psychophysiology and behavioural measurement, digital health and learning, and generative AI in media contexts. The methods combine EEG, eye tracking and physiological sensing with controlled user studies and field deployments.
Does he supervise doctorates, and on what topics?
Yes. Four doctorates have been completed under his supervision and five are ongoing. All completed procedures were examined by international committees, including one binational cotutelle with Australia and examiners from Norway, Croatia, the Netherlands and Sweden, and each produced joint publications in peer-reviewed journals and at the main conferences of the field. Topics follow the five research lines of the Immersive Reality Lab.
Is he available for reviewing, programme committees and editorial work?
Yes. He reviews for conferences including ACM CHI, IEEE ISMAR, ACM VRST, QoMEX, INTERSPEECH and ICASSP, and for journals including IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Multimedia and JMIR. He sits on the QoMEX steering committee and on the editorial boards of Virtual Worlds (MDPI) and Quality and User Experience (Springer), and acts as an external examiner in doctoral procedures and as a reviewer for funding organisations.
How do I cite him, and where is the machine-readable record?
Cite as Voigt-Antons, J.-N. for work from 2019 onwards and Antons, J.-N. before that. ORCID 0000-0002-2786-9262, Scopus author ID 57194940462. The full record is machine-readable at voigt-antons.de/data/publications.json with reference number, year, type, authors, venue and DOI per entry, and voigt-antons.de/llms.txt describes what is where.
Does he give talks?
Yes. Twelve invited talks, keynotes and tutorials since 2022, to audiences in medicine, care, public administration, policy, the regulated pharmaceutical industry and the general public — the fields this research is for rather than the field it comes from. They are listed individually at voigt-antons.de/cv/#talks.
Is he an engineer or a psychologist?
Both, and the combination is the point. He holds a diploma in psychology from TU Darmstadt and a Doctor of Engineering from TU Berlin, so a system is built and its effect on people is measured by the same group. That is why the work reports latency, resolution and frame rate next to presence, workload and trust, rather than treating either half as somebody else's problem.
What does he expect from a thesis student?
Empirical work. A thesis normally means a research question grounded in the literature, an experiment designed and run, quantitative or physiological data analysed, and results written up in academic form. Interdisciplinary backgrounds — computer science, psychology, design — are welcome; methodological care and documentation somebody else can follow are not optional. Seventy bachelor's and 35 master's theses have been supervised since 2011.
Where does he publish?
In peer-reviewed venues of human-computer interaction, immersive media and Quality of Experience. The most frequent across the record: QoMEX (42), HCII (20), IEEE VR (8), CHI (5), ISMAR (4). Journals include IEEE Transactions on Visualization and Computer Graphics, IEEE Transactions on Multimedia and JMIR. Every entry is listed with its venue at voigt-antons.de/publications.
How interdisciplinary is the work?
Structurally, not decoratively. The work joins computer science, psychology, media technology and interaction design, and its projects run with clinical partners, industry and public administration. That is what makes results transferable: a measurement method has to survive contact with a hospital ward or a factory floor, not only with a laboratory.
How is the work funded?
Through public programmes at regional, national and European level. Since 2015 he has raised €4.609 million across 22 projects and 10 distinct funding programmes, among them Horizon Europe, BMBF, BMDV, ZIM, EFRE and EIT Digital, as sole applicant, consortium coordinator or subproject lead. Every project is listed with role, period, funder and volume at voigt-antons.de/projects.
How does a collaboration start?
With four things in writing: the research or application context, the user group concerned, the technical constraints, and what outcome would count as success. From those, a first conversation settles study design, funding route and how results are published. Enquiries: jan-niklas@voigt-antons.de.
Is he open to international collaboration?
Yes, and the record shows it rather than promising it: research consortia, joint publications, visiting researchers, and co-supervised doctorates — including one binational cotutelle with Australia and examiners from Norway, Croatia, the Netherlands and Sweden. All research activity runs in English.
Anything else: write to me. The lab's own questions are answered at immersive-reality-lab.de/faq.