Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality

Published in IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021), Lisbon, Portugal, 2021

Vergari, M., Kojić, T., Vona, F., Garzotto, F., Möller, S. & Voigt-Antons, J.-N.

This study manipulates interaction richness (low vs. high interactivity) and social context (alone, co-present peers, public bystanders) to explore trade-offs between presence, enjoyment, performance, and perceived social acceptability in VR. High interactivity generally improved engagement and perceived competence but, in public contexts, increased self-consciousness and acceptability concerns. We derive design implications for calibrating interaction demands to situational norms and bystander expectations.

Recommended citation: Vergari, M., Kojić, T., Vona, F., Garzotto, F., Möller, S. & Voigt-Antons, J.-N. (2021, March). Influence of Interactivity and Social Environments on User Experience and Social Acceptability in Virtual Reality. Paper presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2021), Lisbon, Portugal. IEEE VR 2021 - Conference Paper Honorable Mention. https://doi.org/10.1109/VR50410.2021.00096