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CONFERENCE[OC27]
Towards Improvement of UX using Gamification for Public Artistic and Historical Artefacts in AR
Vergari, M., Kojić, T., Hillmann, S., Möller, S. & Voigt-Antons, J.-N.
Paper presented at the International Conference on Human-Computer Interaction. Virtual event
Abstract
We investigate game mechanics to enhance engagement with public art and heritage objects through mobile AR. A comparative field study tests points, quests, and cooperative tasks against a non-gamified baseline while tracking dwell time, learning, and social acceptability. Gamification increases exploration and recall without undermining site etiquette, suggesting design levers for cultural AR experiences.
Record
- Reference
[OC27]in the Publikationsverzeichnis - TypeConference paper
- Year2022
- Research lineXR & Spatial Interaction
- Identifier
2022-05-29-OC26
BibTeX
@inproceedings{voigtantons2022oc26,
author = {Vergari, M. and Kojić, T. and Hillmann, S. and Möller, S. and Voigt-Antons, J.-N.},
title = {Towards Improvement of UX using Gamification for Public Artistic and Historical Artefacts in AR},
year = {2022},
booktitle = {Paper presented at the International Conference on Human-Computer Interaction. Virtual event},
doi = {10.1007/978-3-031-06015-1_10},
}