CONFERENCE[OC27]

Towards Improvement of UX using Gamification for Public Artistic and Historical Artefacts in AR

Vergari, M., Kojić, T., Hillmann, S., Möller, S. & Voigt-Antons, J.-N.

Paper presented at the International Conference on Human-Computer Interaction. Virtual event

Abstract

We investigate game mechanics to enhance engagement with public art and heritage objects through mobile AR. A comparative field study tests points, quests, and cooperative tasks against a non-gamified baseline while tracking dwell time, learning, and social acceptability. Gamification increases exploration and recall without undermining site etiquette, suggesting design levers for cultural AR experiences.

Record

  • Reference[OC27] in the Publikationsverzeichnis
  • TypeConference paper
  • Year2022
  • Research lineXR & Spatial Interaction
  • Identifier2022-05-29-OC26

BibTeX

@inproceedings{voigtantons2022oc26,
  author    = {Vergari, M. and Kojić, T. and Hillmann, S. and Möller, S. and Voigt-Antons, J.-N.},
  title     = {Towards Improvement of UX using Gamification for Public Artistic and Historical Artefacts in AR},
  year      = {2022},
  booktitle = {Paper presented at the International Conference on Human-Computer Interaction. Virtual event},
  doi       = {10.1007/978-3-031-06015-1_10},
}
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