VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness

Published in 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024), Greater Seattle Area, USA, 2024

Warsinke, M., Kojic, T., Vergari, M. & Voigt-Antons, J.-N. & Möller, S.

We study how controlled degradations of latency, bitrate, and packet loss in cloud-rendered VR affect user experience. Behavioral metrics and self-reports show that network impairments reduce presence and enjoyment while increasing cybersickness and negative affect. We discuss threshold regions and provide recommendations for adaptive streaming strategies to preserve VR gaming quality under fluctuating networks.

Recommended citation: Warsinke, M., Kojic, T., Vergari, M. & Voigt-Antons, J.-N. & Möller, S. (2024, October). VR Cloud Gaming UX: Exploring the Impact of Network Quality on Emotion, Presence, Game Experience and Cybersickness. Paper presented at the 23rd IEEE International Symposium on Mixed and Augmented Reality (ISMAR 2024), Greater Seattle Area, USA. https://doi.org/10.1109/ISMAR-Adjunct64951.2024.00166