CONFERENCE[C34]

A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level

Beyer, J., Varbelow, R., Antons, J.-N. & Zander, S.

Paper presented at the 7th Int. Workshop on Quality of Multimedia Experience (QoMEX 2015), Costa Navarino, Messinia, Greece

Abstract

Studying cloud gaming QoE, we found the video compression bitrate and the played game level to significantly influence the system's feedback delay. We present a novel low-cost approach to accurately measure the latency between a user command and the system response using the popular Arduino microcontroller platform and conclude with lessons learned for future cloud gaming lab studies.

Record

  • Reference[C34] in the Publikationsverzeichnis
  • TypeConference paper
  • Year2015
  • Research lineQuality of Experience
  • Identifier2015-05-01-C34

BibTeX

@inproceedings{voigtantons2015c34,
  author    = {Beyer, J. and Varbelow, R. and Antons, J.-N. and Zander, S.},
  title     = {A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level},
  year      = {2015},
  booktitle = {Paper presented at the 7th Int. Workshop on Quality of Multimedia Experience (QoMEX 2015), Costa Navarino, Messinia, Greece},
  doi       = {10.1109/QoMEX.2015.7148095},
}