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CONFERENCE[C48]
Impact of Virtual Environments on Motivation and Engagement during Exergames
Schmidt, S., Ehrenbrink, P., Weiß, B., Voigt-Antons, J.-N., Kojić, T., Möller, S. & Johnston, A.
Paper presented at the 10th International Conference on Quality of Multimedia Experience (QoMEX 2018), Sardinia, Italy
Abstract
We compare minimalistic training spaces to rich, theme-based VR worlds to study how scene design influences motivation and sustained effort in exergames. Themed environments increased enjoyment and voluntary session length without compromising perceived exertion, particularly when environmental feedback was tied to player performance. Design recommendations are distilled for motivating long-term physical activity.
Record
- Reference
[C48]in the Publikationsverzeichnis - TypeConference paper
- Year2018
- Research lineXR & Spatial Interaction
- Identifier
2018-05-01-C48
BibTeX
@inproceedings{voigtantons2018c48,
author = {Schmidt, S. and Ehrenbrink, P. and Weiß, B. and Voigt-Antons, J.-N. and Kojić, T. and Möller, S. and Johnston, A.},
title = {Impact of Virtual Environments on Motivation and Engagement during Exergames},
year = {2018},
booktitle = {Paper presented at the 10th International Conference on Quality of Multimedia Experience (QoMEX 2018), Sardinia, Italy},
doi = {10.1109/QoMEX.2018.8463389},
}