JOURNAL[J16]

Finding critical features for predicting quality of life in tablet-based serious games for dementia

Cha, J.*, Voigt-Antons, J.-N.*, Trahms, C., O’Sullivan, J., Gellert, P., Kuhlmey, A., Möller, S. & Nordheim, J.

Quality and User Experience, 1-13

Abstract

This article investigates which gameplay features in tablet-based serious games are most relevant for predicting the quality of life of people with dementia. Using machine learning and gameplay data, the study identifies critical indicators that can guide the design of effective digital interventions. *Shared first authorship.

Record

  • Reference[J16] in the Publikationsverzeichnis
  • TypeJournal article
  • Year2019
  • Research lineDigital Health & Learning
  • NoteShared first authorship
  • Identifier2019-01-01-J16

BibTeX

@article{voigtantons2019j16,
  author    = {Cha, J. and Voigt-Antons, J.-N. and Trahms, C. and O’Sullivan, J. and Gellert, P. and Kuhlmey, A. and Möller, S. and Nordheim, J.},
  title     = {Finding critical features for predicting quality of life in tablet-based serious games for dementia},
  year      = {2019},
  journal   = {Quality and User Experience, 1-13},
  doi       = {10.1007/s41233-019-0028-2},
}
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