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CONFERENCE[C58]
Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames
Kojić, T., Nugyen, L. T. & Voigt-Antons, J.-N.
Paper presented at the 1st International Workshop on Bridging the Gap between Semantics and Multimedia Processing (SeMP 2019) at the 21st IEEE International Symposium on Multimedia (ISM 2019), San Diego, USA
Abstract
We evaluate continuous on-screen biofeedback (e.g., performance and physiological indicators) in a VR exergame with respect to motivation, perceived competence, and attentional demand. While constant feedback boosted goal orientation and pace, dense overlays increased visual load for some users. We discuss adaptive feedback strategies that preserve motivation while minimizing distraction.
Record
- Reference
[C58]in the Publikationsverzeichnis - TypeConference paper
- Year2019
- Research lineXR & Spatial Interaction
- Identifier
2019-12-01-C58
BibTeX
@inproceedings{voigtantons2019c58,
author = {Kojić, T. and Nugyen, L. T. and Voigt-Antons, J.-N.},
title = {Impact of Constant Visual Biofeedback on User Experience in Virtual Reality Exergames},
year = {2019},
booktitle = {Paper presented at the 1st International Workshop on Bridging the Gap between Semantics and Multimedia Processing (SeMP 2019) at the 21st IEEE International Symposium on Multimedia (ISM 2019), San Diego, USA},
doi = {10.1109/ISM46123.2019.00068},
}