Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR
Published in 16th International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE ’24), Bari, Italy, 2024
Kojić, T., Vergari, M., Knuth, S., Warsinke, M., Möller, S. & Voigt-Antons, J.-N.
We systematically compare natural hand tracking and controller-based input across short and extended play sessions. Measures include task efficiency, error rates, workload, presence, enjoyment, and simulator sickness. Results indicate that hand tracking enhances perceived naturalness and social presence but can reduce precision in time-critical actions; longer sessions amplify fatigue effects for both methods. We provide recommendations for input selection and session design.
Recommended citation: Kojić, T., Vergari, M., Knuth, S., Warsinke, M., Möller, S. & Voigt-Antons, J.-N. (2024, April). Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR. Paper presented at the 16th International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE ’24), Bari, Italy. https://doi.org/10.1145/3652212.3652222
