CONFERENCE[C75]

Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR

Kojić, T., Vergari, M., Knuth, S., Warsinke, M., Möller, S. & Voigt-Antons, J.-N.

Paper presented at the 16th International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE ’24), Bari, Italy

Abstract

We systematically compare natural hand tracking and controller-based input across short and extended play sessions. Measures include task efficiency, error rates, workload, presence, enjoyment, and simulator sickness. Results indicate that hand tracking enhances perceived naturalness and social presence but can reduce precision in time-critical actions; longer sessions amplify fatigue effects for both methods. We provide recommendations for input selection and session design.

Record

  • Reference[C75] in the Publikationsverzeichnis
  • TypeConference paper
  • Year2024
  • Research lineXR & Spatial Interaction
  • Identifier2024-04-15-C73

BibTeX

@inproceedings{voigtantons2024c73,
  author    = {Kojić, T. and Vergari, M. and Knuth, S. and Warsinke, M. and Möller, S. and Voigt-Antons, J.-N.},
  title     = {Influence of Gameplay Duration, Hand Tracking, and Controller Based Control Methods on UX in VR},
  year      = {2024},
  booktitle = {Paper presented at the 16th International Workshop on Immersive Mixed and Virtual Environment Systems (MMVE ’24), Bari, Italy},
  doi       = {10.1145/3652212.3652222},
}
← The Impact of Social Environment and Interaction Focus on Us… Situativität, Funktionalität und Vertrauen: Ergebnisse einer… →