The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game
Cocchia, L., Vergari, M., Kojic, T., Vona, F., Möller, S., Garzotto, F. & Voigt-Antons, J.-N.
Paper presented at the 16th International Conference on Quality of Multimedia Experience (QoMEX 2024), Karlshamn, Sweden
Abstract
We investigate how contextual factors shape the experience of an AR game by manipulating the social environment (alone, with friends, around bystanders) and the primary interaction focus (task-oriented vs. socially oriented play). Using standardized UX, presence, and social acceptability scales with observational notes, we show that co-present others and socially focused interactions can increase enjoyment and engagement but may reduce perceived appropriateness in public settings. We derive design guidelines for balancing playability with bystander comfort.
Record
- Reference
[C77]in the Publikationsverzeichnis - TypeConference paper
- Year2024
- Research lineXR & Spatial Interaction
- NotePreprint at arXiv:2404.16479; this entry cites the published version.
- Identifier
2024-04-25-C75
BibTeX
@inproceedings{voigtantons2024c75,
author = {Cocchia, L. and Vergari, M. and Kojic, T. and Vona, F. and Möller, S. and Garzotto, F. and Voigt-Antons, J.-N.},
title = {The Impact of Social Environment and Interaction Focus on User Experience and Social Acceptability of an Augmented Reality Game},
year = {2024},
booktitle = {Paper presented at the 16th International Conference on Quality of Multimedia Experience (QoMEX 2024), Karlshamn, Sweden},
doi = {10.1109/QoMEX61742.2024.10598279},
}