Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences
Published in 16th International Conference on Quality of Multimedia Experience (QoMEX 2024), 2024
Vona, F., Hinzmann, S. L., Stern, M., Ćeranić, M., Grieshammer, D. K. & Voigt-Antons, J.-N.
The collaboration in co-located shared environments has sparked an increased interest in immersive technologies, including Augmented Reality (AR). Since research in this field has primarily focused on individual user experiences in AR, the collaborative aspects within shared AR spaces remain less explored, and fewer studies can provide guidelines for designing this type of experience. This article investigates how the user experience in a collaborative shared AR space is affected by divergent perceptions of virtual objects and the effects of positional synchrony and avatars. For this purpose, we developed an AR app and used two distinct experimental conditions to study the influencing factors. Forty-eight participants, organized into 24 pairs, participated in the experiment and jointly interacted with shared virtual objects. Results indicate that divergent perceptions of virtual objects did not directly influence communication and collaboration dynamics. Conversely, positional synchrony emerged as a critical factor, significantly enhancing the quality of the collaborative experience. On the contrary, while not negligible, avatars played a relatively less pronounced role in influencing these dynamics. The findings can potentially offer valuable practical insights, guiding the development of future collaborative AR/VR environments.
Recommended citation: Vona, F., Hinzmann, S. L., Stern, M., Ćeranić, M., Grieshammer, D. K. & Voigt-Antons, J.-N. (2024, June). Investigating the impact of virtual element misalignment in collaborative Augmented Reality experiences. Paper presented at the 16th International Conference on Quality of Multimedia Experience (QoMEX 2024), Karlshamn, Sweden. https://doi.org/10.48550/arXiv.2404.09174