Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks
Vona, F., Schorlemmer, J., Stern, M., Ashrafi, N., Kojić, T., Vergari, M. & Voigt-Antons, J.-N.
Paper presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2025), Saint-Malo, France
Abstract
In extended reality, "pass-through" enables users to view their real-world surroundings via cameras on the headset, displaying live video inside the device. This study compared the pass-through quality of three devices: Apple Vision Pro, Meta Quest 3, and Varjo XR-3. Thirty-One participants performed two tasks—reading a text and solving a puzzle—while using each headset with the pass-through feature activated. Participants then rated their experiences, focusing on workload and cybersickness. Results showed that the Apple Vision Pro outperformed the Meta Quest 3 and Varjo XR-3, receiving the highest ratings for pass-through quality.
Record
- Reference
[C87]in the Publikationsverzeichnis - TypeConference paper
- Year2025
- Research lineXR & Spatial Interaction
- Identifier
2025-03-01-C85
BibTeX
@inproceedings{voigtantons2025c85,
author = {Vona, F. and Schorlemmer, J. and Stern, M. and Ashrafi, N. and Kojić, T. and Vergari, M. and Voigt-Antons, J.-N.},
title = {Comparing Pass-Through Quality of Mixed Reality Devices: A User Experience Study During Real-World Tasks},
year = {2025},
booktitle = {Paper presented at the IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR 2025), Saint-Malo, France},
doi = {10.1109/VRW66409.2025.00362},
}