Evaluating Transfer in Higher Education: A Modular Questionnaire for Target Group-specific Assessment of Event Formats
Published in Virtual Worlds, 2026
Hinzmann, S., Bestgen, A.-K., Schorlemmer, J., Beierlein, C., Jörg Kolbe, J. & Voigt-Antons, J.-N.
This paper presents a modular evaluation questionnaire designed to assess Knowledge and Technology Transfer (KT) events in Higher Education Institutions (HEIs). KT is central to the HEI’s third mission, contributing to societal and economic progress. This mandate is critically highlighted by the need to disseminate digitalization competencies in rapidly evolving fields, notably immersive technologies—including Virtual Reality (VR), Augmented Reality (AR), and Mixed Reality (MR)—which are foundational for virtual worlds. Traditionally, transfer success relies on overall outcome indicators (patents, collaborations), which fail to capture the immediate impact of individual transfer events. Our questionnaire addresses this gap by evaluating event-level success and its alignment with the target groups: companies, citizens, and students. Developed via expert workshops in the context of virtual worlds, the tool’s modular design supports flexible adaptation and broad applicability across different event types. It captures participant reactions, knowledge acquisition, and behavioral intentions, along with process items. This provides immediate, actionable insights into event success, enabling HEIs to optimize resource allocation and make informed adjustments tailored to audience needs. Future studies should validate the questionnaire’s psychometric properties and assess long-term effects. Ultimately, this tool strengthens the capacity of HEIs to optimize transfer activities and cultivate stronger partnerships.
Recommended citation: Hinzmann, S., Bestgen, A.-K., Schorlemmer, J., Beierlein, C., Jörg Kolbe, J. & Voigt-Antons, J.-N. (2026). Evaluating Transfer in Higher Education: A Modular Questionnaire for Target Group-specific Assessment of Event Formats. Virtual Worlds, 5(1). https://doi.org/10.3390/virtualworlds5010010
