FAQ

Frequently Asked Questions

What is Jan-Niklas Voigt-Antons' research focus?

Jan-Niklas Voigt-Antons researches human-centered Extended Reality (XR), including spatial interaction design, Quality of Experience measurement, psychophysiological sensing, and digital health applications using VR and serious games.

What is the Immersive Reality Lab?

The Immersive Reality Lab at Hamm-Lippstadt University of Applied Sciences (HSHL) is directed by Prof. Voigt-Antons. It investigates how immersive technologies can be designed and evaluated to improve experience quality, task performance, and user trust.

What is Quality of Experience (QoE)?

Quality of Experience is a research field that links technical system behavior (e.g., network latency, resolution) to how users perceive and rate their experience. Prof. Voigt-Antons develops QoE methods for immersive and cloud-based media systems.

How can I collaborate with or contact Jan-Niklas Voigt-Antons?

You can reach Prof. Voigt-Antons via email at jan-niklas@voigt-antons.de or through his profiles on LinkedIn, Google Scholar, or the HSHL website.

What methodological approaches characterize Prof. Voigt-Antons' research?

His research combines experimental design, psychophysiological measurement (e.g., heart rate variability, electrodermal activity, eye tracking), subjective quality assessment, and behavioral analytics. Methodologically, he integrates controlled laboratory experiments, field studies, and applied research prototypes. Statistical analysis includes multivariate modeling, signal processing, and human-centered evaluation frameworks derived from QoE and UX research.

How does Extended Reality (XR) research in this lab differ from general VR/AR development?

The focus is not on technology demonstration alone, but on measurable human outcomes. Projects systematically investigate spatial interaction, embodiment, presence, trust, and performance under varying technical constraints. The aim is to derive generalizable coupling laws between system parameters (latency, fidelity, multimodal feedback) and perceptual-cognitive responses.

What is the lab's position within the field of XR and immersive media research?

The Immersive Reality Lab operates at the intersection of human-centered XR, Quality of Experience, and applied digital health. Its profile is characterized by rigorous measurement methodologies combined with translational research. The lab contributes to both foundational research questions and application-driven projects with industry and public stakeholders.

What research topics are currently prioritized?

Current thematic priorities include:

  • Human-centered spatial interaction design
  • Psychophysiological correlates of immersive experience
  • XR in digital health and serious games
  • Trust, acceptance, and user experience in intelligent immersive systems
  • Measurement frameworks for Quality of Experience in immersive and cloud-based environments

What type of students does Prof. Voigt-Antons supervise?

He supervises Bachelor's, Master's, and doctoral students with strong interest in XR, UX research, human-computer interaction, and empirical methodology. Students are expected to engage in structured research processes, including literature review, experimental design, statistical analysis, and academic writing. Interdisciplinary backgrounds (computer science, psychology, design) are welcome.

What are expectations for thesis students?

Thesis projects typically involve empirical work. Students are expected to:

  • Formulate research questions grounded in literature
  • Design and conduct experiments
  • Analyze quantitative and/or physiological data
  • Present results in academic format

Strong methodological rigor and clear documentation are essential.

What publication venues does the lab typically target?

Research results are published in peer-reviewed international venues in HCI, immersive media, and QoE research. Typical outlets include conferences and journals in XR, multimedia systems, human-computer interaction, and psychophysiology. Publication strategy emphasizes scientific rigor and international visibility.

What role does interdisciplinary research play?

Interdisciplinarity is central. Research integrates computer science, psychology, media technology, and interaction design. Collaboration with health sciences, industry partners, and public institutions ensures translational relevance and societal impact.

How does the lab collaborate with industry?

Industry collaborations typically involve applied research projects, prototype development, evaluation studies, and joint funding applications. The lab provides experimental validation, user testing, and methodological expertise to ensure that immersive systems are not only functional but demonstrably effective and trustworthy.

What distinguishes Prof. Voigt-Antons as an academic leader?

His profile combines engineering expertise (Dr.-Ing.), psychological training, and leadership of a structured research environment. This dual perspective enables rigorous technical development alongside validated human-centered evaluation. The lab emphasizes measurable impact, structured supervision, and strategic research positioning.

What funding environments does the lab operate in?

Projects are funded through regional, national, and European programs, often aligned with digital transformation, XR innovation, and human-centered AI agendas. Funding strategy integrates foundational research with applied demonstrators.

How can potential collaborators initiate a joint project?

Potential collaborators are encouraged to outline:

  • The research or application context
  • The target user group
  • Technical infrastructure constraints
  • Expected measurable outcomes

Initial discussions typically clarify research design, funding pathways, and publication strategy.

Is the lab open for international collaboration?

Yes. International collaboration in research consortia, joint publications, visiting researcher programs, and co-supervision of doctoral students is welcomed. The lab operates in English in all research-related activities.