Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming

Published in 7th Int. Workshop on Quality of Multimedia Experience (QoMEX 2015), 2015

Beyer, J., Varbelow, R., Antons, J.-N. & Möller, S.

This paper combines EEG markers with self-report to assess how network-induced quality degradations affect cloud gaming experiences. Packet loss and latency manipulations reduced reported enjoyment and elicited changes in oscillatory activity associated with increased workload and decreased engagement. The results demonstrate the added value of neurophysiological measures for diagnosing QoE impairments in interactive media.

Recommended citation: Beyer, J., Varbelow, R., Antons, J.-N. & Möller, S. (2015, May). Using electroencephalography and subjective self-assessment to measure the influence of quality variations in cloud gaming. Paper presented at the 7th Int. Workshop on Quality of Multimedia Experience (QoMEX 2015), Costa Navarino, Messinia, Greece. https://doi.org/10.1109/QoMEX.2015.7148120