A method for feedback delay measurement using a low-cost Arduino microcontroller: Lesson learned: Delay influenced by video bitrate and game-level

Published in 7th Int. Workshop on Quality of Multimedia Experience (QoMEX 2015), 2015

Beyer, J., Varbelow, R., Antons, J.-N. & Zander, S.

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Studying cloud gaming QoE, we found the video compression bitrate and the played game level to significantly influence the system's feedback delay. We present a novel low-cost approach to accurately measure the latency between a user command and the system response using the popular Arduino microcontroller platform and conclude with lessons learned for future cloud gaming lab studies.

Recommended citation: Beyer, J., Varbelow, R., Antons, J.-N. & Zander, S. (2015, May). A method for feedback delay measurement using a low-cost Arduino microcontroller. Paper presented at the 7th Int. Workshop on Quality of Multimedia Experience (QoMEX 2015), Costa Navarino, Messinia, Greece. https://doi.org/10.1109/QoMEX.2015.7148095