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CONFERENCE[C51]
Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames
Kojić, T., Voigt-Antons, J.-N., Schmidt, S., Tetzlaff, L., Kortowski, B., Sirotina, U. & Möller, S.
Poster presented at the 10th International Conference on Quality of Multimedia Experience (QoMEX 2018), Sardinia, Italy
Abstract
We analyze how thematic scene design and in-game voice conversations shape engagement and competitiveness in multiplayer VR exergames. Richer environments and lightweight conversational cues increased social presence and persistence, but excessive chatter occasionally hampered coordination. We outline design balances between social facilitation and task focus to sustain enjoyable physical activity.
Record
- Reference
[C51]in the Publikationsverzeichnis - TypeConference paper
- Year2018
- Research lineXR & Spatial Interaction
- Identifier
2018-05-01-C51
BibTeX
@inproceedings{voigtantons2018c51,
author = {Kojić, T. and Voigt-Antons, J.-N. and Schmidt, S. and Tetzlaff, L. and Kortowski, B. and Sirotina, U. and Möller, S.},
title = {Influence of Virtual Environments and Conversations on User Engagement During Multiplayer Exergames},
year = {2018},
booktitle = {Poster presented at the 10th International Conference on Quality of Multimedia Experience (QoMEX 2018), Sardinia, Italy},
doi = {10.1109/QoMEX.2018.8463370},
}