CONFERENCE[OC47]

Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality

Vona, F., Romanyuk, E., Hinzmann, S., Schorlemmer, J., Ashrafi, N. & Voigt-Antons, J.-N.

Paper presented at the International Conference on Human-Computer Interaction (HCII 2025). Gothenburg, Sweden

Abstract

This paper studies asymmetric collaboration patterns in VR—e.g., complementary abilities, information asymmetry, and device heterogeneity—and their impact on presence, workload, fairness, and enjoyment. Through controlled playtests, we identify design levers that balance challenge and coordination demands while minimizing frustration. The results yield actionable recommendations for crafting satisfying asymmetric co-op experiences.

Record

  • Reference[OC47] in the Publikationsverzeichnis
  • TypeConference paper
  • Year2025
  • Research lineXR & Spatial Interaction
  • Identifier2025-06-01-OC45

BibTeX

@inproceedings{voigtantons2025oc45,
  author    = {Vona, F. and Romanyuk, E. and Hinzmann, S. and Schorlemmer, J. and Ashrafi, N. and Voigt-Antons, J.-N.},
  title     = {Exploring the Effects of Different Asymmetric Game Designs on User Experience in Collaborative Virtual Reality},
  year      = {2025},
  booktitle = {Paper presented at the International Conference on Human-Computer Interaction (HCII 2025). Gothenburg, Sweden},
  doi       = {10.1007/978-3-031-93835-1_24},
}
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