From Interaction to Purchase: A Review on How Augmented Reality Impacts User Experience in Marketing
Henning, J., Vona, F., Pütter, J. & Voigt-Antons, J.-N.
International Conference on Human-Computer Interaction (HCII 2026), pp. 309–328, Springer
Abstract
Augmented Reality is increasingly used in marketing to create immersive, interactive brand experiences. While its effects on purchase intention, brand perception, and customer engagement are well studied, the underlying user experience mechanisms remain fragmented. Following PRISMA guidelines, this systematic literature review synthesizes AR marketing research from an HCI perspective, analyzing peer-reviewed studies from 2020 to 2025 across devices, task types, visual content, and evaluation methods. The review identifies research gaps, highlights the absence of standardized UX metrics, and derives design-oriented insights as a foundation for evidence-based guidelines and consistent evaluation frameworks in AR-driven marketing.
Record
- Reference
[OC58]in the Publikationsverzeichnis - TypeConference paper
- Year2026
- Research lineXR & Spatial Interaction
- Identifier
2026-06-15-ar-marketing-review
BibTeX
@inproceedings{voigtantons2026review,
author = {Henning, J. and Vona, F. and Pütter, J. and Voigt-Antons, J.-N.},
title = {From Interaction to Purchase: A Review on How Augmented Reality Impacts User Experience in Marketing},
year = {2026},
booktitle = {International Conference on Human-Computer Interaction (HCII 2026), pp. 309–328, Springer},
doi = {10.1007/978-3-032-31424-6_18},
}