XR Research: Extended Reality, Spatial Interaction & QoE

Research overview

I investigate how immersive and interactive systems can be designed and evaluated to improve experience quality, task performance, and trust.

What I Research (in plain language)

I study how virtual and augmented reality systems can be built so they actually work well for people — not just technically, but in terms of how natural, comfortable, and useful they feel. My lab measures user experience using questionnaires, eye tracking, and physiological sensors, and applies these findings to improve VR/AR for training, healthcare, and everyday use.

Methods toolbox

Eye tracking · Physiological sensing · Behavioral coding · QoE questionnaires · Simulator studies · Statistical analysis · Multimodal fusion

Related outputs: Psychophysiology-tagged work and QoE-tagged work.

Cross-cutting application domains

Safety-critical training · Public-space MR · Digital twins · Health communication · Intelligent agents

Research lines

XR & Spatial Interaction

Why it matters: Spatial interaction quality directly influences usability, social acceptance, and deployment readiness.

Representative outputs

Representative projects

Quality of Experience (QoE)

Why it matters: QoE data links technical system behavior to perceived quality, trust, and adoption.

Representative outputs

Representative projects

Psychophysiology & Behavioral Measurement

Why it matters: Multimodal measurements help quantify user state beyond self-report alone.

Representative outputs

Representative projects

Digital Health & Learning

Why it matters: Human-centered XR can improve engagement and measurable outcomes in education and health communication.

Representative outputs

Representative projects