Published:
Teaching in XR, Immersive Media & Human-Centered Design
Teaching philosophy
I teach immersive technologies as a combination of technical implementation, human-centered design, and empirical evaluation.
Courses taught
| Course | Level | Language | Years | Learning objective | Example student outcome |
|---|---|---|---|---|---|
| Virtual Reality | Bachelor/Master | EN/DE | since 2024 | Design and evaluate immersive applications with user-centered methods. | Students deliver a functional VR prototype and evaluation report. |
| Augmented Reality | Bachelor/Master | EN/DE | since 2024 | Develop AR interaction concepts for real-world use contexts. | Teams build and test AR interaction prototypes for public and industrial settings. |
| Immersive Systems Design | Master | EN | 2024–present | Combine systems engineering and human factors in XR solution development. | Students create end-to-end concept-to-demo immersive systems. |
| Human-Centered XR and Quality of Experience Seminar | Master seminar | EN | 2024–present | Train students in literature synthesis, experiment design, and scientific argumentation. | Selected seminar projects progress to publishable abstracts or paper drafts. |
Teaching formats
- Project-based learning with iterative prototypes
- Lab-based experiments in immersive environments
- Research-linked seminar formats with publication pathways
Supervision
- Typical supervision volume: multiple theses and project groups per year across XR, QoE, and digital health topics.
- Example topics: social acceptability in XR, QoE under network degradation, multimodal user-state assessment, and XR-based training concepts.
