Teaching in XR, Immersive Media & Human-Centered Design

Teaching philosophy

I teach immersive technologies as a combination of technical implementation, human-centered design, and empirical evaluation.

Courses taught

CourseLevelLanguageYearsLearning objectiveExample student outcome
Virtual RealityBachelor/MasterEN/DEsince 2024Design and evaluate immersive applications with user-centered methods.Students deliver a functional VR prototype and evaluation report.
Augmented RealityBachelor/MasterEN/DEsince 2024Develop AR interaction concepts for real-world use contexts.Teams build and test AR interaction prototypes for public and industrial settings.
Immersive Systems DesignMasterEN2024–presentCombine systems engineering and human factors in XR solution development.Students create end-to-end concept-to-demo immersive systems.
Human-Centered XR and Quality of Experience SeminarMaster seminarEN2024–presentTrain students in literature synthesis, experiment design, and scientific argumentation.Selected seminar projects progress to publishable abstracts or paper drafts.

Teaching formats

  • Project-based learning with iterative prototypes
  • Lab-based experiments in immersive environments
  • Research-linked seminar formats with publication pathways

Supervision

  • Typical supervision volume: multiple theses and project groups per year across XR, QoE, and digital health topics.
  • Example topics: social acceptability in XR, QoE under network degradation, multimodal user-state assessment, and XR-based training concepts.

Current teaching entries