Hand tracking, voice and passthrough compared in one study, against usability and workload rather than against each other in isolation.
Publications on XR, QoE & human-centered computing
2 monographs and edited volumes · 6 book chapters · 40 peer-reviewed journal articles and 6 further journal contributions · 107 peer-reviewed conference papers and 59 further conference contributions · 17 contributions to international standardization · 2 VDE position papers.
67 of the 239 entries appeared up to 2019 under Antons, J.-N. — the same person, ORCID 0000-0002-2786-9262.
Read these five first
One entry point per research line. Four of them are award-winning or the most-cited work; the fifth is the most recent full statement of its line. The mark is named under each, so the selection can be checked rather than taken on trust.
XR & Spatial Interaction
Quality of Experience
Sets out what an interactive digital twin has to do before an XR application built on it can be called responsible.
Psychophysiology & Behavioural Measurement
Surveys the physiological measures — EEG, eye tracking, arousal — that quality research can actually use, and what each of them cannot tell you.
Reads streaming quality off facial expression and gaze instead of asking viewers to rate it — the method above, applied to a running service.
Digital Health & Learning
Generates synthetic medical time series so that models can be built where real patient records cannot be shared.
239 publications